Style
Spheres
Style to apply the traditional space-filling atomic representation of atoms. Spheres are scaled based on the vdw_radii
attribute. By default the Point Cloud rendering system is used, which is only visible inside of Cycles.
Inputs
Name | Type | Description | Default |
---|---|---|---|
Atoms |
Geometry | Atomic geometry that contains vertices and edges | required |
Selection |
Bool | Selection of atoms to apply this style to | True |
Sphere As Mesh |
Bool | Use Eevee or Cycles compatible atoms. | False |
Sphere Radii |
Float | Scale the vdw_radii of the atoms. |
0.8 |
Sphere Subdivisions |
Int | Subdivisions for Eevee compatible atoms. | 2 |
Shade Smooth |
Bool | Apply smooth shading to the created geometry | True |
Material |
Material | Material to apply to the resulting geometry | MN Default |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Geometry |
Geometry | required |
Cartoon
Style to apply the traditional cartoon representation of protein structures. This style highlights alpha-helices and beta-sheets with arrows and cylinders.
Inputs
Name | Type | Description | Default |
---|---|---|---|
Atoms |
Geometry | Atomic geometry that contains vertices and edges | required |
Selection |
Bool | Selection of atoms to apply this style to | True |
Quality |
Int | Number of subdivisions, ‘quality’ of the cartoon. | 2 |
DSSP |
Bool | Use the DSSP algorithm to compute the sec_struct attribute |
False |
Cylinders |
Bool | Use cylinders for helices instead of ribbons | False |
Arrows |
Bool | User arrows for sheets | True |
Rounded |
Bool | Create rounded sheets and helices | False |
Thickness |
Float | Thickness for the sheets and helices | 0.6 |
Width |
Float | Width for the sheets and helices | 2.2 |
Loop Radius |
Float | Radius of the loops for unstructure regions | 0.4 |
Smoothing |
Float | Smoothing to apply to sheets | 0.5 |
Color Blur |
Bool | Smoothly interpolate between the different color values, or have each bit of geometry be cleanly one color or another | True |
Shade Smooth |
Bool | Apply smooth shading to the created geometry | True |
Material |
Material | Material to apply to the resulting geometry | MN Default |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Geometry |
Geometry | The resulting cartoon geometry, calculated from the given atoms, selection and parameters | required |
Ribbon
Style that creates a continuous solid ribbon or licorice tube through the backbones of peptides and nucleic acids.
Inputs
Name | Type | Description | Default |
---|---|---|---|
Atoms |
Geometry | Atomic geometry that contains vertices and edges | required |
Selection |
Bool | Selection of atoms to apply this style to | True |
Quality |
Int | 3 |
|
Radius |
Float | 1.6 |
|
Smoothing |
Float | Smoothen the sheet ribbons such as beta-sheets | 0.5 |
Color Blur |
Bool | True |
|
Shade Smooth |
Bool | Apply smooth shading to the created geometry | True |
Material |
Material | Material to apply to the resulting geometry | MN Default |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Geometry |
Geometry | required |
Surface
Style that creates a surface representation based on the proximity of atoms to a probe that is moved through the entire structure.
Inputs
Name | Type | Description | Default |
---|---|---|---|
Atoms |
Geometry | Atomic geometry that contains vertices and edges | required |
Selection |
Bool | Selection of atoms to apply this style to | True |
Quality |
Int | Quailty of the surface to generate | 3 |
Separate |
Bool | Whether to create separate surfaces, based on the ‘Attribute’ name | True |
Attribute |
String | Attribute to separate the surface by | chain_id |
Scale Radii |
Float | Scale the VDW radii of the atoms when creating the surface | 1.5 |
Probe Size |
Float | Size of the probe that is used to check for solvent accessibility (Angstroms) | 1.0 |
Triangulate |
Bool | Whether to triangulate the resulting mesh. Can help reduce shading problems | False |
Relaxation Steps |
Int | 10 |
|
Color by CA |
Bool | Only take colors from CA atoms (or similar in nucleic acids) | True |
Color Blur |
Int | When coloring the surface, blur colors from nearby atoms | 2 |
Shade Smooth |
Bool | Apply smooth shading to the created geometry | True |
Material |
Material | Material to apply to the resulting geometry | MN Default |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Geometry |
Geometry | The resulting geometry of the style. All chains are a single mesh. | required |
Instances |
Geometry | The resulting geometry of the style. Each chain is a separate instance. | required |
Ball and Stick
Style that creates cylinders for bonds and spheres for atoms. The atoms can be either Eevee or Cycles compatible, with customisation to resolution and radius possible.
Inputs
Name | Type | Description | Default |
---|---|---|---|
Atoms |
Geometry | Atomic geometry that contains vertices and edges | required |
Quality |
Int | 2 |
|
Selection |
Bool | Selection of atoms to apply this style to | True |
Sphere As Mesh |
Bool | Render spheres as point clouds | True |
Sphere Radii |
Float | Scale the sphere radii | 0.3 |
Bond Find |
Bool | Find possible bonds for the selected atoms based on a distance search. Unselected atoms maintain any bonds they already have | False |
Bond Radius |
Float | 0.3 |
|
Color Blur |
Bool | False |
|
Shade Smooth |
Bool | Apply smooth shading to the created geometry | True |
Material |
Material | Material to apply to the resulting geometry | MN Default |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Geometry |
Geometry | required |
Sticks
Style that creates a cylinder for each bond. Cylindrical caps to the cylinders are currently not supported. Best to use Style Ball and Stick
.
Inputs
Name | Type | Description | Default |
---|---|---|---|
Atoms |
Geometry | Atomic geometry that contains vertices and edges | required |
Selection |
Bool | Selection of atoms to apply this style to | True |
Quality |
Int | 2 |
|
Radius |
Float | 0.2 |
|
Color Blur |
Bool | False |
|
Shade Smooth |
Bool | Apply smooth shading to the created geometry | True |
Material |
Material | Material to apply to the resulting geometry | MN Default |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Geometry |
Geometry | required |
Preset 1
Quickly switch between several different pre-made preset styles. Best used when using MolecularNodes via scripts, ensuring all atoms are displayed using a combination of cartoons and atoms.
Inputs
Name | Type | Description | Default |
---|---|---|---|
Atoms |
Geometry | required | |
Selection |
Bool | True |
|
Quality |
Int | 3 |
|
Color Blur |
Bool | False |
|
Shade Smooth |
Bool | True |
|
Material |
Material | MN Default |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Geometry |
Geometry | required |
Preset 2
Quickly switch between several different pre-made preset styles. Best used when using MolecularNodes via scripts, ensuring all atoms are displayed using a combination of cartoons and atoms.
Inputs
Name | Type | Description | Default |
---|---|---|---|
Atoms |
Geometry | required | |
Selection |
Bool | True |
|
Quality |
Int | 3 |
|
Color Blur |
Bool | False |
|
Shade Smooth |
Bool | True |
|
Material |
Material | MN Default |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Geometry |
Geometry | required |
Preset 3
Quickly switch between several different pre-made preset styles. Best used when using MolecularNodes via scripts, ensuring all atoms are displayed using a combination of cartoons and atoms.
Inputs
Name | Type | Description | Default |
---|---|---|---|
Atoms |
Geometry | required | |
Selection |
Bool | True |
|
Quality |
Int | 3 |
|
Shade Smooth |
Bool | True |
|
Material |
Material | MN Default |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Geometry |
Geometry | required |
Preset 4
Quickly switch between several different pre-made preset styles. Best used when using MolecularNodes via scripts, ensuring all atoms are displayed using a combination of cartoons and atoms.
Inputs
Name | Type | Description | Default |
---|---|---|---|
Atoms |
Geometry | required | |
Selection |
Bool | True |
|
Quality |
Int | 3 |
|
Color Blur |
Bool | True |
|
Shade Smooth |
Bool | True |
|
Material |
Material | MN Default |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Geometry |
Geometry | required |